Active Worlds
software permits users to enter, move about and interact with others
in a computer generated, three-dimensional virtual environment using
the Internet. Unlike a two-dimensional environment, which permits
movement on a computer screen only along flat horizontal and vertical
axis (up, down, left and right), a three-dimensional virtual environment
enables users to move in three dimensions by allowing them the added
capability of moving forward and backward. In the virtual worlds
created in the three-dimensional environment, users are also able
to create objects and structures which other users can see and move
in real time. People connected are represented by Avatars.
Since the inception of the Active Worlds technology,
it has been a hit with teachers around the world. From architecture
departments to science labs to ThinkQuest projects; Active Worlds
has been adding new dimensions to learning for over seven years.
The Active Worlds Educational Universe (AWEDU) exists to encourage
the educational applications of 3D Collaborative Technology. AWEDU
is a software that allows educators to engage collaborative and
constructivist learning practices with their students. It
also can enable connections with people (e.g. professionals, mentors,
peers) and places (e.g. explore a pyramid in Ancient Egypt, work
in the International Space Station with students from other countries,
step inside a VanGogh painting) outside the classroom walls.
AWEDU allows teachers and students to interact
- synchronously and asynchronously - in a protected three-dimensional
learning environment and communicate with other schools and students
all over the world. AWEDU is a complete instrument of communication.
It can be integrated with other tools such as Forum, web pages,
sounds and films. Students can build an environment where they can
interact collaboratively by discussing items, exchanging experiences,
solving problems together.
These social learning environments offer a glimpse of the Internet
we are likely to know in the near future and the foundation of how
our students will grow into adulthood with tools that break down
the barriers of space and time to work with others. This is
not technology for students only; environments are beginning to
develop tofacilitate professional development and training in the
school and business setting. As a way to more actively engage
people online; the possibilities of constructed 3-dimensional spaces
that users can enter into and collaboratively work seems almost
limitless.
Download the Active
Worlds Educational Universe Browser (click
here)....explore for free as a "tourist".
Samples:
International Space Station
PowerPoint
Space Station Learning
Module (Video Trailer) .wmv
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